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29th June - 2nd July 2009, Warsaw, Poland.
Contact interaction is a central problem in many virtual reality and physically based simulations. An approach for simulation of contact interaction between two arbitrary polyhedrons is presented in this paper. This approach treats nondeformable 3D objects with small overlaps at the contact. The presented approach consists of two parts: a collision detection for arbitrary polyhedrons and then a contact force calculation. Collision detection deals with generalized three-dimensional clipping algorithm by Cyrus and Beck. Contact force calculation is based on a point-plane model and computed as a sum of normal viscous-elastic and tangential dry friction forces. Several examples of application of this approach for simulation of multibody system dynamics are given.
First International Conference on Rail Transportation, Chengdu, China, July 10-12, 2017
Read moreFirst International Conference on Rail Transportation, Chengdu, China, July 10-12, 2017
Read moreFirst International Conference on Rail Transportation, Chengdu, China, July 10-12, 2017
Read moreFirst International Conference on Rail Transportation, Chengdu, China, July 10-12, 2017
Read moreFirst International Conference on Rail Transportation, Chengdu, China, July 10-12, 2017
Read moreProgramme and Abstracts. EUROMECH 398, Colloquium on Fluid-Structure Interaction in Ocean Engineering, Technical University Hamburg-Harburg, Hamburg, Germany, October 11-14, 1999.
Read moreNumerical algorithms, pp. 183-194, 1998.
Read moreSeismological Research Letters, Volume 81, Number 5, September/October 2010, P. 804-810.
Read moreСборник трудов ДИИТа №14, Днепропетровск, ДИИТ, 2007. С. 123-127.
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